[code:1:fa87442c2f]// Sets the screen to black. Can be used in preparation for a fade-in (FadeFromBlack)
// Can be cleared by either doing a FadeFromBlack, or by calling StopFade.
// - oCreature: creature controlled by player that should see black screen
Es esto:
[code:1:fa87442c2f]// Sets the screen to black. Can be used in preparation for a fade-in (FadeFromBlack)
// Can be cleared by either doing a FadeFromBlack, or by calling StopFade.
// - oCreature: creature controlled by player that should see black screen
void BlackScreen(object oCreature)[/code:1:fa87442c2f]
¿Solamente hay que añadir esto al script del onplayerest de las propiedades del módulo?
BlackScreen(object oCreature)
Bueno, y podría FadeToBlack al PJ en el evento OnRest, y así no pega un pantallazo el tema.